PM3.6 - Donkey Kong - Common Subroutine 0x9019cd48
- if ((InternalConstantInt (0x520a) GreaterThanOrEqual InternalConstantInt (0x59fb)))
- IfStatementOr ((InternalConstantInt (0x5210) LessThanOrEqual scalar(0)))
- IfStatementOr (ButtonPress value(2))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if (ShieldInputHeld)
- IfStatementAnd ((LongtermAccessFloat (0x23) GreaterThanOrEqual scalar(0.6)))
- IfStatementAnd (not(ButtonPress value(2)))
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetTrue { variable: RandomAccessBool (0xf) }
- Return